NPC
Original: NPC
| Name | Description |
|---|---|
| ATTACK_RUN | Represents attack run type. |
| ATTACK_FORWARD | Represents attack forward type. |
| ATTACK_LEFT | Represents attack left type. |
| ATTACK_RIGHT | Represents attack right type. |
| ACTION_CLEAR_QUEUE | Represents action clear queue type. |
| ACTION_APPLY_OVERLAY | Represents action apply overlay type. |
| ACTION_REMOVE_OVERLAY | Represents action remove overlay type. |
| ACTION_PLAY_ANI | Represents action play ani type. |
| ACTION_STOP_ANI | Represents action stop ani type. |
| ACTION_EQUIP_ITEM | Represents action equip item type. |
| ACTION_UNEQUIP_ITEM | Represents action unequip item type. |
| ACTION_WEAPON_MODE | Represents action change weapon mode type. |
| ACTION_DRAW_WEAPON | Represents action draw weapon type. |
| ACTION_REMOVE_WEAPON | Represents action remove weapon type. |
| ACTION_USE_ITEM | Represents action use item type. |
| ACTION_USE_ITEM_TO_STATE | Represents action use item to state type. |
| ACTION_READY_SPELL | Represents action ready spell type. |
| ACTION_UNREADY_SPELL | Represents action unready spell type. |
| ACTION_ATTACK_MELEE_WEAPON | Represents action attack melee weapon type. |
| ACTION_ATTACK_RANGED_WEAPON | Represents action attack ranged weapon type. |
| ACTION_SPELL_CAST | Represents action spell cast type. |
| ACTION_USE_MOB_SCHEME | Represents action use mob scheme type. |
| ACTION_SHOOT_AT | Represents action shoot at type. |
| ACTION_START_AIM_AT | Represents action start aim at type. |
| ACTION_STOP_AIM_AT | Represents action stop aim at type. |
| ACTION_SCRIPT | Represents action script type. |