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function npcAttackMelee

Note

Combo is internal Gothic value. Its behaviour can be sometimes undefined. For example -1 value doesn't work for not humanoid NPCs.

This function enqueues attack melee action to the remote NPC action queue.
Original: npcAttackMelee

Declaration

async def npcAttackMelee(attacker_id : int, enemy_id : int, attack_type : int, combo : int)

Parameters

int attacker_id: the remote npc id.
int enemy_id: the remote npc or player id.
int attack_type: the type of attack.
int combol: the combo sequence. For -1 execute next command immediately.

Source code in src/pyg2o/functions/npc.py
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async def npcAttackMelee(attacker_id : int, enemy_id : int, attack_type : int, combo : int):
    """
    !!! note
        Combo is internal Gothic value. Its behaviour can be sometimes undefined. For example -1 value doesn't work for not humanoid NPCs.

    This function enqueues attack melee action to the remote NPC action queue.
    Original: [npcAttackMelee](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/npc/npcAttackMelee/)

    ## Declaration
    ```python
    async def npcAttackMelee(attacker_id : int, enemy_id : int, attack_type : int, combo : int)
    ```
    ## Parameters
    `int` **attacker_id**: the remote npc id.
    `int` **enemy_id**: the remote npc or player id.
    `int` **attack_type**: the type of attack.
    `int` **combol**: the combo sequence. For `-1` execute next command immediately.
    """
    data = f'return {get_call_repr()}'

    server = await PythonWebsocketServer.get_server()
    result = await server.make_request(data)
    return result