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function npcUseClosestMob

This function enqueues use closest mob action to the remote NPC action queue.
Original: npcUseClosestMob

Declaration

async def npcUseClosestMob(npc_id : int, sceme : str, target_state : int)

Parameters

int npc_id: the npc identifier.
str sceme: the animation sceme name, e.g: "BENCH" when you want to interact with bench.
int target_state: the target state, use 1 if you want to start interaction and -1 to end it.

Source code in src/pyg2o/functions/npc.py
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async def npcUseClosestMob(npc_id : int, sceme : str, target_state : int):
    """
    This function enqueues use closest mob action to the remote NPC action queue.
    Original: [npcUseClosestMob](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/npc/npcUseClosestMob/)

    ## Declaration
    ```python
    async def npcUseClosestMob(npc_id : int, sceme : str, target_state : int)
    ```
    ## Parameters
    `int` **npc_id**: the npc identifier.
    `str` **sceme**: the animation sceme name, e.g: `"BENCH"` when you want to interact with bench.
    `int` **target_state**: the target state, use `1` if you want to start interaction and `-1` to end it.
    """
    data = f'return {get_call_repr()}'

    server = await PythonWebsocketServer.get_server()
    result = await server.make_request(data)
    return result