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function drawWeapon

This function will cause player to draw a weapon. If hero/npc doesn't have equipped weapon assosiated with the preffered weapon mode, then it will try to draw melee weapon, otherwise WEAPONMODE_FIST will be used instead.
Original: drawWeapon

Declaration

async def drawWeapon(id : int, weaponMode : int)

Parameters

int id: the player id.
int weaponMode: the preffered weapon mode. For more information see Weapon mode constants.

Source code in src/pyg2o/functions/player.py
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async def drawWeapon(id : int, weaponMode : int):
    """
    This function will cause player to draw a weapon. If hero/npc doesn't have equipped weapon assosiated with the preffered weapon mode, then it will try to draw melee weapon, otherwise `WEAPONMODE_FIST` will be used instead.
    Original: [drawWeapon](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/player/drawWeapon/)

    ## Declaration
    ```python
    async def drawWeapon(id : int, weaponMode : int)
    ```
    ## Parameters
    `int` **id**: the player id.
    `int` **weaponMode**: the preffered weapon mode. For more information see [Weapon mode constants](../../constants/weapon-mode.md).
    """
    data = f'return {get_call_repr()}'

    server = await PythonWebsocketServer.get_server()
    result = await server.make_request(data)
    return result