This function is used to simulate hit between attacker and victim. It will only work with if killer or victim is a real player. The victim will receive damage calculated damage by the game.
Original: hitPlayer
Declaration
async def hitPlayer(id : int, target_id : int) -> bool
Parameters
int id: the player id.
int target_id: the victim id.
Returns
bool: true if hit was successfully simulated, otherwise false.
Source code in src/pyg2o/functions/player.py
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1036 | async def hitPlayer(id : int, target_id : int) -> bool:
"""
This function is used to simulate hit between attacker and victim. It will only work with if killer or victim is a real player. The victim will receive damage calculated damage by the game.
Original: [hitPlayer](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/player/hitPlayer/)
## Declaration
```python
async def hitPlayer(id : int, target_id : int) -> bool
```
## Parameters
`int` **id**: the player id.
`int` **target_id**: the victim id.
## Returns
`bool`: `true` if hit was successfully simulated, otherwise `false`.
"""
data = f'return {get_call_repr()}'
server = await PythonWebsocketServer.get_server()
result = await server.make_request(data)
return result
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