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function setPlayerCollision

This function will set the player collision.
Original: setPlayerCollision

Declaration

async def setPlayerCollision(id : int, collision : bool)

Parameters

int id: the player id.
bool collision: true if want to enable collision, otherwise false.

Source code in src/pyg2o/functions/player.py
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async def setPlayerCollision(id : int, collision : bool):
    """
    This function will set the player collision.
    Original: [setPlayerCollision](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/player/setPlayerCollision/)

    ## Declaration
    ```python
    async def setPlayerCollision(id : int, collision : bool)
    ```
    ## Parameters
    `int` **id**: the player id.
    `bool` **collision**: `true` if want to enable collision, otherwise `false`.
    """
    data = f'return {get_call_repr()}'

    server = await PythonWebsocketServer.get_server()
    result = await server.make_request(data)
    return result