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function setPlayerSkillWeapon

This function will set the player skill weapon for all players.
Original: setPlayerSkillWeapon

Declaration

async def setPlayerSkillWeapon(id : int, skillId : int, percentage : int)

Parameters

int id: the player id.
int skillId: For more information see Skill weapon constants.
int percentage: the percentage in range <0, 100>.

Source code in src/pyg2o/functions/player.py
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async def setPlayerSkillWeapon(id : int, skillId : int, percentage : int):
    """
    This function will set the player skill weapon for all players.
    Original: [setPlayerSkillWeapon](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/player/setPlayerSkillWeapon/)

    ## Declaration
    ```python
    async def setPlayerSkillWeapon(id : int, skillId : int, percentage : int)
    ```
    ## Parameters
    `int` **id**: the player id.
    `int` **skillId**: For more information see [Skill weapon constants](../../constants/skill-weapon.md).
    `int` **percentage**: the percentage in range <0, 100>.
    """
    data = f'return {get_call_repr()}'

    server = await PythonWebsocketServer.get_server()
    result = await server.make_request(data)
    return result