This function will cause player to unready active spell. It works almost the same as removeWeapon, but also stops hero if he's moving before hiding the active spell.
Original: unreadySpell
Declaration
async def unreadySpell(id : int)
Parameters
int id: the player id.
Source code in src/pyg2o/functions/player.py
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1836 | async def unreadySpell(id : int):
"""
This function will cause player to unready active spell. It works almost the same as [removeWeapon](removeWeapon.md), but also stops hero if he's moving before hiding the active spell.
Original: [unreadySpell](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/player/unreadySpell/)
## Declaration
```python
async def unreadySpell(id : int)
```
## Parameters
`int` **id**: the player id.
"""
data = f'return {get_call_repr()}'
server = await PythonWebsocketServer.get_server()
result = await server.make_request(data)
return result
|